Chuhauc Battle Suits with Herdmaster
Fast- Move 6", Duck and Weave 8", Assault 8"
Shocktroops- +1 to activate with actions that allow movement.
Raptors!- +2 in close combat.
Equipment- Plasma Rifle 24" (long range) FP 3
I think that captures the essence of the Chuhuac. They are fast, hard hitting, aggressive, and fairly well protected troops. The basic raptor is a pretty tough critter to begin with, but after joining the "military" they are physically augmented to a level that makes them super human. Toss in armor and you have a pretty tough soldier to kill and a holy terror in close combat.
I'm taking the Plasma Rifle right out of the sci-fi supplement, but I'm wondering if that might be a bit over powered! I may scale them back a bit to being "laser" armed. They're really scary at any range and with an activation of 4+ they are going to get to the action, especially with the "shocktrooper" rule to keep them going!
Eli gave me a powerful hoard of the things, but I doubt that I'll ever use more than a dozen or so in my games… they're just too powerful to see in platoon + games.
Now to start thinking about the heavy weapons, battlesuits, jet bikes, and the grav APC!
Now the question comes: How to organize them? Here's the organization for a Chuhuac infantry company from LNG's Kickstarter.
Below is the proposed TO&E (Organization) I used to build this.
The 67 figures will be made up of the following-
1 Company Commander
1 Company Command Element (4)
1 Command Security Team (6 troopers)
2 Platoons of 28 figures each.
Each Platoon breaks down like this –
1 Platoon Command Elements (4)
4 x 6-man Squads
Code wise I believe this is:
1 CRA-004 Herdmaster (1 fig) – $1.25 USD
2 CRA-003 Command Section (4 fig but only 3 are Raptors) – $5.00 USD
5 CRA-001 Troopers (6 fig) – $6.00 USD
5 CRA-002 Leaders/Weapons (6 fig) – $6.00 USD
Not a bad deal for a roughly $50 USD pledge. Now I'm going to look at my pledge In FUBAR terms (I'm going to skip the close combats and special forces). So I'm looking at fielding:
4 mecha (power suits fielded as individual units)
3 jet bikes (maybe the whole lot is a unit)
1 company command team
3 apcs (each an individual unit- but only enough to lift a 'short' platoon of 16 troops)
12 fire teams of three troopers
2 fire teams (really short command squads) of four troops
That's 23 units in FUBAR terms! True, I could cut the infantry unit count in half by fielding full squad units, but that would be killer in FP terms if I go plasma. And yeah, it's way too much to put on the board at once in FUBAR. While I think FUBAR could probably handle it I'm not so sure that I could! But I can see myself fielding a reinforced platoon with an extra rifle squad, APCs, mecha, and the jet bikes. This force could look like this:
1 platoon command team (4 troops).
4 (or 5) rifle squads split into 3 trooper fire teams (that's 8-10 units)
1-3 APCs (if I go three then I might reduce the number of squads to make a mechanized platoon).
1 Jet Bike squad of 3 (although I think that's actually just a fire team)
1-4 Battlesuits (with each being a unit of its own).
Maybe even 1 special forces squad too!
Not a bad mix at all! I can see this force giving my Neo-Soviets and US Marines a serious run for the money. Now if only they had some sort of MBT/mecha for some extra oomph! But then again, I could stat out the battlesuits so that they can be serious tank killers in their own right. That would make sense from a Chuhuac point-of-view I think. They might balk at some sort of armored clanker of a tank that's probably too slow and too much of a target. They might prefer a smaller, swifter battlesuit carrying a tank killer plasma gun or missiles/ATGMs. I'll have to look over those battlesuit bits again and hit the LNG site ( http://loudninjagames.blogspot.com/2013/05/chuhuac-support-units-part-one.html )for more info on these guys.
Anyway, I'll post my FUBAR stats for the vehicles and other units.
Semper Fi, carry on.